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Thread Statistics | Show CCP posts - 13 post(s) |

Yougot Fubarred
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Posted - 2007.07.19 00:58:00 -
[1]
Wasnt there already a 15 page thread on this? I think it was called "Walking in stations" ************************************ I named this guy WAAAAAAY too well Prophecy FTL |

Yougot Fubarred
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Posted - 2007.07.19 02:51:00 -
[2]
My question is to Vista or not to Vista? As I said in the "Walking in stations" thread, in YET ANOTHER thread, I posted the dev interview that showed where a guy from CCP said that Vista WOULD be required for Ambulation... BUT anoter forum warrior posted a quote from yet another guy at CCP who said Vista WOULDNT be required for it and the thread kinda stalemated and died lol
so... To be Vista or not to be Vista?
************************************ I named this guy WAAAAAAY too well Prophecy FTL |

Yougot Fubarred
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Posted - 2007.07.19 03:23:00 -
[3]
Edited by: Yougot Fubarred on 19/07/2007 03:24:57 http://www.rpgamer.com/news/Q1-2007/031307b.html
says different unless its changed
Jewels from the page:
"RPGamers will not be able to attack each other in the stations."
"Now, a DX10 engine means that Vista is also a requirement for the windows version." ************************************ I named this guy WAAAAAAY too well Prophecy FTL |

Yougot Fubarred
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Posted - 2007.07.19 03:28:00 -
[4]
Edited by: Yougot Fubarred on 19/07/2007 03:31:28 Edited by: Yougot Fubarred on 19/07/2007 03:30:23 So they changed their minds then?
And finding the "8 dev comments" isnt required if the answer is yes... that'll just be MORE beating of dead horses
Originally by: MotherMoon Edited by: MotherMoon on 19/07/2007 03:27:40
Originally by: Yougot Fubarred http://www.rpgamer.com/news/Q1-2007/031307b.html
says different unless its changed
Originally by: CCP t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12 Edited by: t0rfiFrans on 16/03/2007 10:20:40 Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it!
guess where I found this page 4
So what was shown on that preview trailer is EXACTLY what is going to be released? The requirements stated there are the requirements for Ambulation? Cause if not, if things may change AGAIN, then your post is useless.
Edit: ROFL but then again so is mine...
************************************ I named this guy WAAAAAAY too well Prophecy FTL |

Yougot Fubarred
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Posted - 2007.07.20 05:51:00 -
[5]
Cant..... wait.......... ************************************ I named this guy WAAAAAAY too well Prophecy FTL |
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